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Built with agentsSelf-reported

Twin brothers make ad-supported mini games with TapTap's AI game agent

Started in March 2026; four games have earned ¥100,000 in total and the studio got an A rating from the platform; one game made over ¥20,000 in its first 20-odd days

CN¥100,000total · as of September 2026Self-reported: Jin Haobin in an interview by Youxi Chaguan, published on TMTPost
Agents and tools
TapTap 制造, TapTap
How it earns
Ads
Where customers come from
TapTap
First revenue
Started in March; revenue began in April when the platform opened ads. One game passed ¥2,000 a day three days after launch
Team
2 (twin brothers)
People
金浩斌, 金浩铸
Added
28 October 2026

How it works

  1. Saw a Bilibili video of a Minecraft-like game made with TapTap Maker and asked for beta access
  2. Describe the gameplay in plain language and let the AI produce code, art and music
  3. Publish to TapTap in one step with in-game ads; the platform takes no cut
  4. Focus on fast, simple casual games, the kind that suit ads best

Could we copy it?

Partly copyable The tool is almost zero-barrier, but Jin estimates only about 1 in 30 creators are good. Ads only suit light casual games, and the games mostly run only on TapTap, so moving platforms means rebuilding.

Sources

Revenue is recorded as the sources state it. Unless marked Verified, we have not checked it. Found a mistake, or have a case? Write to [email protected].

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